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Old May 17th, 2006, 18:39   #1
INVISO
 
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TWILIGHT:2000

For those who remember this excellent RPG. Much material for scenarios, gears, places... Very actual and accessible for most. Anyway, give me some advices for that one... cheers
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Old May 17th, 2006, 18:59   #2
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I remember that game perfectly. Had lots and lots of fun playing long hours through the night.

But, emm, what's your question ?
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Old May 17th, 2006, 19:34   #3
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It's just to see if, first, some people remember it and second, if this kind of theme as some interest...
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Old May 17th, 2006, 19:44   #4
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Well, Cold War isn't really big on fields nowadays, not around here, that is. The Revolution in Military Affairs (RMA), Special Forces vs Terrorists and similar low-intensity theaters are where it's at. Not that it wouldn't be interesting though. The idea is worth investigating IMO.

Cheers.
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Old May 17th, 2006, 19:58   #5
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What I mean is that there is a lot of material to work on... maybe call it TWILIGHT:2006? hehe with Iran, Pakistan, N-Korea... the shadow of cold war is indeed over but not the one of a nuclear exchange (tactical or strategic).

Since almost everything in TW2000 is in shortage, water, fuel, spare parts, medical supply, ammo... and civilian, as well as military trying to survive... marauders, warlords, NBC contamination... I think that many airsofters can find good scenarios in that to spiced up some games...
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Old May 17th, 2006, 20:14   #6
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INVISO, I think you've found that not everyone remembers that game.

We could provide better input to your ideas if you provide us with a rundown of the story, or link us to a synopsis.
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Old May 17th, 2006, 20:36   #7
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You're right treadstone71... the game provided a very extensive background, covering from 1995 to 2000 (In the game timeline) that trigger the WWIII. Too long to explain here but i'll try to make it short...

(From Wikipedia)
1st Edition
In 1995 a series of Sino-Soviet border conflicts expanded into general war between the Soviet Union and China. The Sino-Soviet war rapidly escalated from conventional warfare into exchanges of nuclear, chemical, and biological weapons.

In 1996 a cabal of East German and West German military officers seek to reunify their country. Unified German forces stage a coup d'état against the Group of Soviet Forces in Germany. The US and NATO allies initially attempt to stay out of the war, but are quickly drawn into the European conflict.

Between 1996 and 1997 a largely conventional war is fought between NATO and Warsaw Pact forces throughout Europe. There are limited exchanges of battlefield nuclear weapons, and chemical and biological weapons.

During Thanksgiving 1997, the Soviet Union launches a surprise first strike against targets in the United States and Europe. The US and Great Britain launch retaliatory nuclear strikes against the Soviet Union.

In the aftermath of the nuclear exchanges, both blocs struggle to recover from the damage. The war continues - despite increasing shortages of men, equipment, and fuel. In the United States there is a breach between the civilian government and the Joint Chiefs of Staff. An open rift develops between "Civgov" (the civilian government) and "Milgov (the military government), which leads to a low-intensity civil war.

By the summer of 2000, the European theater of operations had been fought to a near stalemate. In one final effort to break the deadlock and end the war, NATO forces planned a summer offensive across Northern Poland and into the Baltics. The offensive ground to a halt in the face of a Warsaw Pact counterattack. Several divisions & corps on each side were virtually eliminated. In the chaotic aftermath, some small groups of survivors sought to find their way “home’. Others turned into gangs of marauding bandits. Others went “native’ and integrated with the militias of independent “free cities".

This is the universe in which characters operate.

Second Edition
The second edition, published in 1990, featured a reworked background intended to be an alternate history closer to 1990s real-world history. Version 2.2, the game's final edition, was published in 1993 and featured a background in which the KGB's Alpha Group obeyed the coup leaders in the August 1991 Soviet coup attempt and stormed the Russian White House, killing Boris Yeltsin and effectively preserving communist control.

The scenarios in Twilight 2000 typically involve a military unit which was stranded in Central Europe after the nuclear war and places emphasis on attempting to realistically depict military and social systems after a nuclear war.

Twilight 2000's success as a game can be attributed in part to its manner of presenting a military background and setting, without hemming the players into a military's command structure. The civilian governments of most countries in the game have been shattered (the only countries still mostly intact in Europe are France and Belgium, which refused to enter into the war, leaving NATO) with the US government splitting into the civilian and military governments, as has the military chain of command, the supply lines, etc. The various military forces are presented as being much weaker than their stated sizes, occupying civilian territories and relying on civilians for food and small-scale manufacturing, and recruiting from civilian populations to some extent. This all means that the players can feel they are part of a military of some sort, without their characters being forced to submit to higher military authority. Players generally can choose whether they want their players to try and continue the war, get back home (wherever that may be), be a part of one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.

In 1990, realizing that the game's background was in danger of become obsolete, GDW published Merc 2000, an alternative campaign set which revolved around mercenaries fighting brushfire wars in a time in which the Twilight War never occurred. After Merc: 2000 was released, many supplements and articles printed in GDW's Challenge Magazine featured Twilight 2000 with equipment and background conversions to Merc 2000 or were Merc 2000-only.

In 1991 GDW licensees Paragon developed a computer game adaptation (complete with expansion, "the Colonel") of Twilight 2000 depicting a squad of 20 soldiers stranded behind enemy lines in Poland, struggling against the despot Baron Czarny.
...
Find more information here: http://en.wikipedia.org/wiki/Twilight_2000
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Old May 17th, 2006, 20:58   #8
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I brings up many memories. Thank for the summing up. We did use the system (1st edition) to fit many others settings (Vietnam, WWII, etc).

You know, now that I actually think about it, your point is very interesting. This kind of general context allows for many variations while giving some sort of legitimacy to the immense array of different gear/weapons one see on a field today.

Having two teams slugging it out for the appropriation of fuel, food or any other useful item for long term survival in a chaotic environment would make simple, yet focused and easy to understand missions. And then it would allow for an interesting continuous story from one game to another.
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Old May 17th, 2006, 21:12   #9
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I think that we can run games like part of a bigger plan... A win or loose cause consequences for the next game... or immediate repercussions. It can be for the starting ammo, respawn time (if any!), hidden weapons... (Imagine people starting with nothing or only pistol, again a more equiped enemy, and must find a weapons cache or something)... bring a 45gal from one point to a another...

I don't know... I think that people can come up with some reallistic (and fun too!) ideas to make a good simulation despecting the emergency of living in the aftermath of a nuclear exchange...
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Old May 17th, 2006, 21:16   #10
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...and since we can put the context in a actual timelime, no big deal with gears or weapons... only with what I call "creative restrictions". So people can keep their nice Cadpat BDU, well rigged G36 or that well stocked tac vest...
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Old September 12th, 2013, 22:41   #11
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As a former Twilight 2000 player I was looking at the old scenario books I had and thought about putting together is very doable scenario for the modern air softer. The Cold War would be replaced with something more updated. Ideas that could be used for a back story to be tweaked could vary from a massive financial collapse, an epidemic that sweeps the world (one that does not turn people into Zombies) or maybe a solar flare that knocks out the worlds power grids. these are based on events that have happened such as the Quebec power disruption in 2006, The Influenza Epidemic of 1919 and the Mortgage crisis in the US. In the end something big happened to send things into disorder and survival is key which is what Twilight 2000 was all about.
Twilight 2000 scenarios could fit in to a modern back story as mentioned above. An idea could be the military is trying to reestablish government control so the weapons stay the same but patrols are put out to quell petty warlords and assist towns rebuilding. A local gang leader turned war lord could have a stolen museum artifacts and you have to get them. Disruption in medical supplies need an escort etc.
Hope this helps with your ideas.
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Old September 13th, 2013, 00:41   #12
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I still have all my old books. Loved the game and the matterial
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