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96 hours milisimgame

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Old June 7th, 2011, 04:42   #1
appslapp
 
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96 hours milisimgame

My pics from Operation Tango Penta, a 96 hours milisimgame in Sweden laxå

All pics are ingame:





















































































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Old June 7th, 2011, 07:03   #2
Gerkraz
 
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These are straight up amazing.

I have about a million questions concerning how you run a 96 hour milsim game...

Care to answer a few of them?
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Old June 7th, 2011, 08:54   #3
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No problem, but I have nothing to do with the game itself.....just a member of a network of airsoftplayers that plays in a platoon element in this/other games.
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Old June 7th, 2011, 08:59   #4
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How did hits work?

What was the procedure when you were hit? Did you lay down and wait for a medic, or respawn elsewhere?

How were mission objectives dealt with?

Did each team have a command element that assigned missions? If so, who did they get their objectives from?
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Old June 7th, 2011, 09:39   #5
TheAngrySniper
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Holy fuck. Those photos are outstanding.
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Old June 7th, 2011, 09:53   #6
MilanWG
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AMAZING!

Love the painted truck!

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Old June 7th, 2011, 10:18   #7
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When hit, you did go to a respawn, but you were not allow to respawn back in the same firefight.

Mission objectives were handed down from the fractions commander (in reality, the gamemaster) and then it was up to the company comander to react to the mission, as he wanted/felt was the right way to do. It was not scripted game in that way, when it comes to perform the misson.

And in 96 hours you have a lot of opportunitys to plan a mission in different ways....and in a correct way.

We are two platoons that are working together in biggames/milisim.

here is the gamearea:

Last edited by appslapp; June 7th, 2011 at 10:23..
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Old June 7th, 2011, 10:29   #8
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96hrs! Yay!
That's a true hardcore game.
How did you guys managed your camping\cooking\sleeping?


Pics are awesome!
Nice trucks, loadouts, and nice camera work.
Had lots of pleasure watching it.
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Old June 7th, 2011, 10:35   #9
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it was all out camping.....all from using a tarp, tent...to sleeping in your ingame car, we had a base but it was just some area you had to defend.

You had to be self-sufficient for 96 hours...except the wather that was coming in to the camp on a regular basis.
Food was most freeze-dry stuff.....made on jetboils/gasstoves.

Last edited by appslapp; June 7th, 2011 at 10:38..
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Old June 7th, 2011, 10:59   #10
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How did you deal with non-combatants?

In such a large play area, what would you do if you encountered civilians?
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Old June 7th, 2011, 12:34   #11
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The civilians are accustomed to these games by now in this area.....and so are the police

if any civilians are spoted, then the game is off until the civilian has left the area...but they are not many out there.
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Old June 7th, 2011, 12:46   #12
FOX_111
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Hum. Make me wonder if our player mass is ready for such event here in Canada.
I'm hosting a game on a 9km square field and I have many people that are affraid to come.

Maybe next time, I will host a game of this magnetude if it all goes well this year. I think I might have a field that would allow for a full weekend and several km worth of roads and forest. I'm just afraid 90% of the players are not up to it or capable.
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Old June 7th, 2011, 13:00   #13
ViR
 
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Fox, do you ever have "english" friendly games? I would love to come for a major milsim.
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Old June 7th, 2011, 13:20   #14
FOX_111
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Most players are biligual enough.
I would not be confortable giving a full breafing in english, but I would be able to sumerise to a small group.

I once hosted a large game where we had teams from Ontario and specific mission where handed to them in english.
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Old June 7th, 2011, 15:59   #15
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What about you give the French briefing and somebody else does the english translation?

appslapp, How big was the area? I couldn't really see a scale or anything to give a size of the area.

edit: missed the part about the handed out briefings.

Last edited by Wantabe_Warrior; June 8th, 2011 at 12:28..
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