Kokanee and Brian have hit the main points, all 100% valid.
Most folks THINK they are up to a real challenge, but when faced with little sleep and a warm car are often not up to the task. That doesn't invalidate them as players, it just means that the hardcore guys get pissed off when they look around and 75% of the people they have been tasked with finding are not even on the field.
I have been to games in the UK, and am going to Berget this year in Sweden. From what I have seen, and from how I have been told to prep, they are MILES ahead of what we do in Canada. Airsoft is still in it's infancy here in Canuk Land.
There is MilSim here, but I find it doesn't cater to the entire roster (e.g MilSim and skirmishers) and that's why they are sometimes less than successful.
The only solution I can see, and that Scarecrow and I have talked about over and over is a hybridized game that "has something for everyone". Long drawn out detail oriented missions for the MilSim guys who like snatch and grabs at 0300 in the rain, and scenarios that generate allot of regular trigger time and firefights for the skirmishers. Creating a story line and a plan that can be flexible enough to survive 12-24 or 36 hours and still keep it interesting is EXTREMELY difficult, as is executing it. The requirement for support staff goes way up, and so does cost. This is why the bigger games in the US are $150-$250 a head.
These types of scenarios are a regular occurrence in the UK and I am planning my trip to Berget as much for fun as to profile how they do things so I can bring it back. Scarecrow and I are in talks with Blacksheep Productions to try and do something big up here, as well as talking with John Lu for the same reasons. They have experience and have come up with some interesting ways of overcoming the pitfalls of big games (e.g. forced team structures and FRAGO orders for each team at random intervals, etc etc)
So the question really isn't are we ready as airsofters, it's "Are the hosts ready for the challenge?".
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Last edited by Blackthorne; November 28th, 2011 at 12:52..
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