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Old August 12th, 2009, 21:59   #1
BrokenBird
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ammo rule

In one of the game, they are describing an ammo rule calling it

The 10 points ammo rule / La règle du 10 points.

lowcaps/realcaps= 1 point
midcaps= 2 points
highcaps=10 points

What does that mean?
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Old August 12th, 2009, 22:02   #2
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I don't know for sure but my guess is you can use any combination of those mags to make up a maximum of, in this case, 10 points.
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Old August 12th, 2009, 22:03   #3
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You have "10 points"

So you can either carry;

1 Highcap

Or

5 Midcaps

Or 10 low/real caps

Or you can carry

1 midcap, 8 low/real
2 midcap, 6 low/real
3 mid, 4 low/real

ect ect ect
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Old August 12th, 2009, 22:05   #4
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Quote:
Originally Posted by BrokenBird View Post
In one of the game, they are describing an ammo rule calling it

The 10 points ammo rule / La règle du 10 points.

lowcaps/realcaps= 1 point
midcaps= 2 points
highcaps=10 points

What does that mean?
you can carry wathever the kind of mag you want but it must not exeed 10 points...

like you could carry 4 midcaps and 2 low caps
or or 8 low caps and 1 mid cap
or a single hi-cap

edit: ahhh crap... typed this for nothing LOL
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Old August 12th, 2009, 22:09   #5
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Thats actually a pretty neat idea. I like it.
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Old August 12th, 2009, 22:24   #6
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Holy fuck!! A Game with ammo limits!! I thought those were goners these days!!!
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Old August 12th, 2009, 22:26   #7
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Those are the Vietnam In Country rules. Usualy its 20 points tho for our events.
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Old August 12th, 2009, 22:35   #8
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in quebec there is MANY games with ammo limits/milsim scenario/roles...witch is pretty neat!
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Old August 12th, 2009, 22:36   #9
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Yep the field my team goes to ammo restrictions are in effect.
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Old August 13th, 2009, 08:03   #10
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FTF is often like that. Keeps the "pucker factor" high and changes the dynamics of game play right off the bat.

Having just one high cap still kind of sucks...some places will also say no burst longer than "1-2-3".
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