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What do You want in a Field?

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Old December 7th, 2008, 23:46   #16
matt491
 
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Seems no one aside from TTAC has a solid, indoor structure for CQB.

I'd love to play in a large, two story, indoor CQB arena and run drug lab scenerio's and hostage rescue and room clearing and such. Many people seem to agree.
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Old December 7th, 2008, 23:49   #17
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With any building layout, I prefer having more entrances/exits. Multiple doorways and stairwells makes gameplay more interesting. Would be nice to have well lit buildings too (with artificial lighting if possible). Recreating MOUT would be pretty sweet.

In general cover, lots and lots of cover. Be it old cars, barrels, anything that can act as cover.

Lastly I think wouldn't mind a bit of (see below) on the field ... please and thanks.
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Old December 8th, 2008, 00:08   #18
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CQB with hallways and rooms etc is always the best. For an outdoor area, I really liked the Saigon idea. Building to Building combat would be amazing if there was a whole block of them.
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Old December 8th, 2008, 00:14   #19
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If you do go for the 1-2 story buildings in an outdoor field, try to keep the foliage as close to the buildings as possible. the bush should go right up to some walls (maybe windows), and only maybe 6-10 feet clearings near the main entrances. Its no fun to try and make a stealthy assault, only to have a feild to cross in order to get there.

So basically, a good "outpost" type setup: hidden in the bush, 4+ buildings, where the perimeter buildings are close to the bush and form a circle around several key buildings. This should add a stealth factor to an assault, but also allows for quick CQB action. A good design should encorporate sniper lanes also, so they can have fun/cause mayhem
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Old December 8th, 2008, 00:14   #20
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The Thing with

Buildings on a field.. though interesting... often every engagement ends up being about the building..

Clearly most people like that.

Personally when I am in the field .. I like varied terrain in a woodland setting.

No buildings..

That being said..

A woodland field next to a small village setting would be great.

Maybe a series of linked compounds.. Walled compounds with a few buildings in each compound.

Maybe a couple of 2 story buildings in a compound.

Everyone is talking about multi storied buildings... what about underground?

A buried "sewer" system that links several compounds would be great.
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Old December 8th, 2008, 00:15   #21
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Oh thats a good structure and the Dark Hollow looks like quite a good Zombie and Airsoft game

And if you can achieve the buried "sewer" system like Brian had said that would add a new taste in games, thats a really good idea I like that one for sure.

Tired of always running out in the open when you can be a sneaky sewer rat
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Old December 8th, 2008, 00:36   #22
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oh. and secret passages.

hate to mention it, but when Dark Zone (laser tag) was still open in winnipeg, coolest part was the secret doors.

maybe thats just the kid in me
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Old December 8th, 2008, 00:55   #23
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Basically, something like what they have at Wasaga Beach but no paintballers.

Last edited by T_A_N_K; December 8th, 2008 at 01:13..
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Old December 8th, 2008, 01:14   #24
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Some nice but reasonable suggestions:

Scrap cars that can be used for cover

Large buildings (at least 1 big building that can have several people inside defending while the rest of the players attack it)

trenches? cool although may be a hazard if someone falls in accidently, or if theres a lot of rainfall

mini "town" (just a bunch of small buildings where small games can be played, usually pistol's only as you get up close and personal)

Sniper tower (the higher the better, even better if it had a lockable trapdoor from the inside)

"Safe zone" right in the middle of the field where players can go to clean out fogged goggles/use bathroom/grab some water
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Old December 8th, 2008, 01:55   #25
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wow, I'm surprised at how many things there are on this list that we already have in penticton.
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Old December 8th, 2008, 02:03   #26
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The best game I ever played was on a farm, we didn't have any building props, it was wooded with single and double track trails. Sadly it's not something you can replicate with props, it was the people I was playing with that made it kick ass and realistic. How ever props I do like at a field are mainly semi dense bush with winding paths. artifitially planted tree rows aren't so hot.
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Old December 8th, 2008, 06:34   #27
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My experience with trenches weren't great.

Buildings are awesome.

Prop cars i want!
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Old December 8th, 2008, 09:28   #28
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Old December 8th, 2008, 10:19   #29
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Anything that enhances the setting/mood.

At Border Wars 2, I could hear the loudspeakers of a nearby racetrack, and I thought: how cool would it be to use loudspeakers to establish certain settings and moods? For example, it would be cool to have a base that was blasting foreign language propaganda over its loudspeakers.

Another game at the LZ, there was a burning car. A burning car is ALWAYS cool, but it really set the mood / added to the realism to have billowing black smoke in my field of vision.
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Old December 8th, 2008, 11:57   #30
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multi level building bunkers, CQB area, in ground field tunnels and bunkers, and vehicles lots and lots of old (clean) vehicles especially old choppers and planes.

Themed areas such as dessert town, Bashra village, Saigon etc.
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