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Would you play at a field with no insurance?

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Old February 7th, 2014, 12:30   #1
NANA
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Would you play at a field with no insurance?

Good day folk.

Just looking for some feedback from the good people of ASC.

Would any of you ever play at an uninsured field?

What do you look for in a field?

What would it take to keep you comming back to a field?

What do you look for in a game host?

How important is field saftey to you?

There has been a lot of talk as of late in my area, about fields and how they are being run. I have always been a fan of letting the players speak their minds. After all as players we know what we like and need.

So what do yall think? Dont hold back.

Thanks.
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Old February 7th, 2014, 12:54   #2
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Quote:
How important is field saftey to you?
well since I need to work the next days, I think it is very important

Quote:
What do you look for in a game host?
a smile when I get in and a really good briefing on the rules

Quote:
What would it take to keep you comming back to a field?
sadly this as much more to do with the players then with the host

Quote:
What do you look for in a field?
diferent background, not just one type of veg on a flat land.

Quote:
Would any of you ever play at an uninsured field?
with 2 or 3 buddys yes, a full game... dont think so
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Old February 7th, 2014, 12:58   #3
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What are we talking about here? A private team if adults on a private field? A large hosted game? Where's the property, who owns the property, who's playing on it, ages, groups, numbers, etc? Also, is the area reasonably dangerous, or is it just normal risks? For instance, what's the terrain like, animals/wildlife, weather conditions, proximity to toxic waste plant, etc?
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Old February 7th, 2014, 13:04   #4
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I think the primary focus of any field is starting with good players. If you hold games that absolutely let anyone in who can "fog up a mirror" and fork over money, you will get exactly that.

Yes, I am saying that is what our field is about, but its the facts. You let anyone in, prepare for the consequences.
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Old February 7th, 2014, 13:08   #5
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There's no way to tell if a field actually has insurance or not regardless of what they say. I haven't learned a way to tell anyhow..
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Old February 7th, 2014, 13:15   #6
Brian McIlmoyle
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Insurance, for who?

Insurance generally is to protect the land owner from claims made against him for negligence.

More often than not Game hosts , who actually take on quite a bit of liability through the act of hosting a event carry no insurance to protect themselves.

Players also are often uninsured, so if a player through their negligence injures another player, they would not have any protection afforded to them for their negligence. Your home owner or tenant insurance policy may provide you with liability protection for claims made against you.

The fact is an "uninsured" field is not a risk to the players so much as a risk to the Owner.
A game host is probably never insured unless the host is also the owner and they have insurance.

To a large degree the informed consent supplied by the players when they come onto the property is "insurance" in and of itself, though a determined litigator can defeat any waiver.

As field owner I have a responsibility to provide a "safe environment" falling down and smashing you leg on a fallen log in a woodland field is not and "unsafe environment" one would expect fallen logs in a woodland.

falling onto a pile of broken glass left dumped on the field is another thing altogether, that would in fact be negligence on the part of the field owner, Unless the hazard was clearly marked and barricaded.

The one person who is by and large at the largest exposure for claims is also the one person most unlikely to to have any protection, that is the game Host. They invite the players, they set up the game, they administer the conduct of it .. yet they have no protection at all.

Each and every time I or anyone else chooses to host a game we accept the risk of financial ruin, The loss of income, and of property. Be good to game hosts , Money does not pay for what they give you.
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Old February 7th, 2014, 13:20   #7
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If you're dealing with youth, it may be a different story, but with adults, a solid briefing on risks, hazards, and dangers should be sufficient. After that, they'd have to prove negligence. For instance, if your field was covered in Bengal tiger traps, and real life land mines, then you could be in trouble. Reasonable danger is normal, but don't play in a grizzly mating habitat.
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Old February 7th, 2014, 13:23   #8
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Quote:
Originally Posted by Ricochet View Post
If you're dealing with youth, it may be a different story,

Which is the Root and Cause of the over 18 years old rule.
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Old February 7th, 2014, 13:31   #9
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Would any of you ever play at an uninsured field?

Already answered; insurance isn't a player concern.

What do you look for in a field?

I look for a good group of players with no drama.

What would it take to keep you coming back to a field?

A good group of players with no drama.

What do you look for in a game host?


Someone who can setup an event and adjust on the fly. Anyone who likes building one sided games that let their team win or puts up a complex encyclopedia of rules and explanations paired with a D&D style scripted game that will disintegrate into a skirmish ten minutes into play need not apply. If it's a skirmish set it up as that from the start.

How important is field safety to you?

Safety is critical. Player safety rules like proper eye wear, no home made TNT as pyro, no structures built by a team of ten year olds with discarded pallets and blue twine. I'd rather have no structures than something that falls apart in a stiff breeze.
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Old February 7th, 2014, 13:37   #10
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I think that Finding a group of players/friends, who play with honor, is as good as it gets in Airsoft
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Old February 7th, 2014, 13:37   #11
Brian McIlmoyle
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Properties of a Good host:

Organization
firm but fair enforcement of rules
Simple Rules
let the players figure out the Scenario, only nudge it if required.

Hosts need to remember the Players are making the story, you are not making the players stick to your story.
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Old February 7th, 2014, 13:57   #12
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Quote:
Originally Posted by Danke View Post
How important is field safety to you?

Safety is critical. Player safety rules like proper eye wear, no home made TNT as pyro, no structures built by a team of ten year olds with discarded pallets and blue twine. I'd rather have no structures than something that falls apart in a stiff breeze.
Safety, safety, safety.
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Old February 7th, 2014, 14:04   #13
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Thank you for the fast and well though out replys.

Most of what was written is as i expected. Common sense goes a long way.

I am glad that people have the same mind set as me. I would rather play with 5-10 guys with honor that i trust, then 70 meat puppet Noobs.

Good players can make up for a crappy host.
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Old February 7th, 2014, 14:08   #14
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Originally Posted by NANA View Post
Good players can make up for a crappy host.
most of the time.. heh
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Old February 7th, 2014, 14:13   #15
Brian McIlmoyle
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Quality of participants is EVERYTHING, good players bring the game with them. the host , the scenario .. all of that is immaterial if you have good players. ( Of course there are exceptions in which the hosting is so poor, so disjointed that the whole game suffers.. I personally have had some games go sideways.. and it ain't pretty)

the principle conflict in large public games is that they attract a broad cross section of participants from "hard core milsimmers" to hoody clad 1st timers out for a lark. For the milsim crowd the "tourists" really ruin the game .. for the 1st timers the milsim crowd spoil their fun because they are "so serious"

The game attempts to appeal to a broad base.. and just ends up not meeting the needs of anyone.

This is one of the reasons I am so keen on WWII games.. the barrier for entry is pretty high, so you have a greater likelihood that everyone in attendance is on the same page with respect to what they want out of the event.
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