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Will something like Operation Lion Claws ever be possible in Canada?

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Old September 29th, 2013, 23:45   #31
talon
 
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Absolutely. Command also has a very important role in avoiding friendly fire situations. I've found it very useful to keep track of where your forces are moving to, and inform anybody ahead of them that there will be friendly forces moving to/through/around their position, and from which direction. Or if possible, link up and move from there, to ensure that there is some familiarity with the disposition of forces.

Typically, in an airsoft game, CQB or outdoors, one force moves in one direction, the other will move in the opposite. Not necessarily always true, but if you've got somebody coming from one end of the field that you are not coming from, short of it being an advance unit RTB, it's likely that this contact is foe. Command can even suggest to his guys which direction the enemy is likely to be coming from, or from which direction the enemy WON'T be coming from. Situational awareness is important from the ground up.

Honestly, at a distance, camouflage colour doesn't really make a difference, it's the unnatural movement of things ahead of you that you key into first. If you know that it's probably enemy ahead of you, the advantage is knowing that you can shoot first.
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Old September 30th, 2013, 00:27   #32
Brian McIlmoyle
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Concepts of Forward line of Battle, and operational sectors can serve to reduce blue on blue, but you need a functioning C & C element, and people who will stay within the parameters set for them.. and good maps.. and good nav skills.

This is all the stuff that goes in to make a good player..A good command element and a good game.. it's far far more than just guns and gear and the "bad guys are over there"

A lot of players just run around looking for a fight.. and often find it .. with their own side.

The actual venue where the game happens is not by far the most important element of a solid event. the venue is just the canvas, it's up to the game designer, and commanders to put the paint on it, and refine the details.

Personally, I prefer a straight up woodland field, it's a broad canvas onto which practically anything may be put.
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Old September 30th, 2013, 01:12   #33
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Germans actually put buttons on sleeves of their winter parkas during WW2 to attach specially made identifier arm bands. So it's not really "too paintball" like to have arm bands.
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Old October 12th, 2013, 18:52   #34
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Originally Posted by talon View Post
Absolutely. Command also has a very important role in avoiding friendly fire situations. I've found it very useful to keep track of where your forces are moving to, and inform anybody ahead of them that there will be friendly forces moving to/through/around their position, and from which direction. Or if possible, link up and move from there, to ensure that there is some familiarity with the disposition of forces.

Typically, in an airsoft game, CQB or outdoors, one force moves in one direction, the other will move in the opposite. Not necessarily always true, but if you've got somebody coming from one end of the field that you are not coming from, short of it being an advance unit RTB, it's likely that this contact is foe. Command can even suggest to his guys which direction the enemy is likely to be coming from, or from which direction the enemy WON'T be coming from. Situational awareness is important from the ground up.

Honestly, at a distance, camouflage colour doesn't really make a difference, it's the unnatural movement of things ahead of you that you key into first. If you know that it's probably enemy ahead of you, the advantage is knowing that you can shoot first.
I agree 100%


I am looking at attending an OP where the indicator will be "helmets". One team will wear a helmet and the other team will not.
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Old October 12th, 2013, 19:41   #35
ThunderCactus
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Location: Calgary...now with less oil industry than eco-hipster Vancouver
I'm looking forward to attending an op where someone can tell the difference between green and tan lol
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