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Solution to reduce cheating at indoor games

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Old July 16th, 2013, 19:52   #46
Dynamo
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Originally Posted by Cpt- Lovegrove View Post
switch to full auto and track your rounds till you hit something soft (under the arm or the back of the neck) if they still wont call it, have a word with game control
done that at UA on the last game i will ever play there... guy came around a corner through 3 guys shooting at him. i was across in the next building and shot him in the chest and arms... wouldn't call hit and kept moving forward killing my team.. so i started rapid firing and tracking downwards until i was shooting right into his sack.. even then it took 5 solid hits to the balls before he had enough and limped away bitching like a brat. hope i ruined his chance of reproducing.

it's ridiculous

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Old July 16th, 2013, 20:38   #47
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solution is flipping the selector to full auto.
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Old July 16th, 2013, 20:43   #48
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your suggestion made me remember this
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Old July 16th, 2013, 20:59   #49
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Old July 16th, 2013, 21:07   #50
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Meh, mark me down as +1 to "give them the benefit of the doubt, then switch to FA". I don't see why people have get so ignorant about calling hits, especially if you're playing games with respawn. I know I called a couple hits on the weekend that were most likely ricochets off nearby cover taking fire, but I give it the benefit of the doubt.

The guy who was shooting me in the back and chirping at me while I was walking off is a different story, though.
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Old July 16th, 2013, 22:14   #51
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Originally Posted by R.I.T.Z View Post
These guys need a ref for each player. Seems like they keep the trigger pulled in full auto with high cap magazines non-stop winding. They must have over 10 high caps on their vests for each game.

If someone came out with a 10,000 round magazine, they would use it.

Last edited by SuperHog; July 17th, 2013 at 08:50..
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Old July 17th, 2013, 01:03   #52
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Holy blind fire batman.
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Old July 17th, 2013, 17:07   #53
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Originally Posted by GBBR View Post
solution is flipping the selector to full auto.
Doesn't always work. I was at a game last year were I shot a small burst at a players ciras. 5 shots center mass didn't call it. 10 rounds in the legs didn't call it 20 rounds on the boots hands and gun didn't call it. All together I prob shot the schmuck 50 times and he just kept shooting back. Simply lighting somebody the fuck up doesn't work. I agree with the team assigned admin worked great for the games I attended when there were in use.
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Old July 17th, 2013, 17:22   #54
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Next time just beat them with the 249 Steve lol
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Old July 17th, 2013, 17:25   #55
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Or I could throw a smoke grenade at his head. I hear I'm good at that lol.
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Old July 17th, 2013, 17:25   #56
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Originally Posted by R.I.T.Z View Post
Are you guys discriminating just because they don't play milsim?
That's about as ridiculous as real steel shooters discriminating against us because we don't use real guns and shoot at static targets lol

I agree it looks like someone just gave stereotype paintballers airsoft guns for the day though.... I find it really odd that it seems none of them ever seem to get hit in either video despite thousands of rounds flying around....
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Old July 18th, 2013, 12:05   #57
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I like the hand,neck inner thigh or side under the arm. Or one of my personal favorite is when folks have full face protection is right in the goggles even tho they dont feel it you almost always get em to scream "holy shit!" or something along those lines that is always hard for them to shrug off.
nothing beats a public shaming... if you make them jump, twitch, flinch or yell enough, the players around them will be like "dude... you going to call that?" and they should, sometimes they have a better vantage point to see it cause the guy who got hit might have a case of tunnel vision/target fixation. I've seen so many people get so into the moment they miss EVERYTHING.

But, if the guy is surrounded by his fellow chums who all cheat... well then you're SOL there... cheaters gonna cheat. Then you call the game marshals.
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Old July 18th, 2013, 12:13   #58
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Originally Posted by ThunderCactus View Post
I agree it looks like someone just gave stereotype paintballers airsoft guns for the day though.... I find it really odd that it seems none of them ever seem to get hit in either video despite thousands of rounds flying around....
I think that was his point.
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Old July 18th, 2013, 12:21   #59
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Quote:
Originally Posted by ThunderCactus View Post
Are you guys discriminating just because they don't play milsim?
That's about as ridiculous as real steel shooters discriminating against us because we don't use real guns and shoot at static targets lol

I agree it looks like someone just gave stereotype paintballers airsoft guns for the day though.... I find it really odd that it seems none of them ever seem to get hit in either video despite thousands of rounds flying around....
no hes discriminating against the 2 videos full of blatantly cheating assholes who dont call as they are getting lit with streams of BBs, and calling out others hits as BBs are bouncing off themselves
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Old July 18th, 2013, 12:43   #60
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Start with good ingredients and get good results.

I found there is a major difference between indoor games CQB blast and shoot, vs outdoor many hour games that are designed to have space.

Most of the the indoor wide open walk on are simply NOT filtered. Over time, you can try to filter in quasi methods, but when you are running something that basically anyone can show, you get what you get.

Refs and game control will help, but I can tell you, its still not a solution. It is a form of control but often when they step in, its AFTER the altercation.

Last winter we ran CLOSED games at UA. This came after the flare up of the jackass Asian dudes decided to show up and severely ruin an evening with well respected players.

Would "game control" help that? Nope. Not one bit.

So we rented UA, over and over and guess what. Zero issues. We had gentlemen engagement distances, but it certainly was not like we had the training wheels on. We WERE shooting each other and it was intense.

There was NO game control. 20-24 guys in a place that was not massive.

I think clamping down on the people who are aloud in is the absolute key to success. Is it easier to "fill" the place, ie PAY THE BILLS?

NO

Look at my field. This Saturday we have a game. We only have 21 people. Most of the times we have 30-40.

Its an ASS PAIN to put this together, and let me tell you, I could snap my finger and open the place up to ANYONE and flood our field.

But the controls in place, to ensure the people coming are not assholes, is prohibitive to populating the place.

Its funny, I never got a pm from the Asian jackasses to play here. Wonder why?


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