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Old June 12th, 2013, 17:36   #31
Long_Bong's Avatar
Join Date: Dec 2007
Location: Canada
Amazing post! Thanks Brian! I ll be taking your advices for my next games
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Old June 14th, 2013, 00:06   #32
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto

For objectives to be meaningful they have to tie into the ammo and lives.

Creating an objective that seems arbitrary or out of context for the game is pointless. Some players will engage in these objectives , some won't.

For players to engage in objectives they have to get something tangible out of them.

As indicated above there are only 2 resources in most gams. Ammo and lives.

A game that does not limit either ammo or lives or both, and tie objectives to getting more resources is not a milsim, it's a skirmish. Regardless of how it is billed.

Certainly, objectives can be indirectly tied to resources. For example the capture and holding of a simulated communication tower may enable denying one side from calling in reinforcements ( more lives) or directing an ammo drop.

Game dynamics that result only in the winning of "points" towards a " score" is meaningless to many players.
Brian McIlmoyle
TTAC3 Director
CAPS Range Officer
Toronto Downtown Age Verifier


If the tongue could cut as the sword does, the dead would be infinite
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