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Hi cap mags.... Really?



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Old December 22nd, 2012, 20:27   #46
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I agree with HackD, there is an elitist/snob attitude towards high caps; and I'm one of the guilty on occasion. These things go both ways though, and there is another extreme group at the other end from elitist. As I stated before, game rules are game rules; HackD pretty much said the sane thing. The problem is with people who don't understand the other side. I myself don't like high caps, but have shared the field with high caps because the field/event allowed them. What grinds my gears is the people who show up to an event/field that does not allow them and complains. I've been to events where realism or extreme effort to give it as many realistic twists have been painstakingly added, and people complain. I hate hearing these complaints; "my gun only has high caps", "I can only afford high caps", "you guys are elitist pricks", "having magazine changes doesn't make sense", etc, whatever, etc. I have never complained at an event I've attended where the rules don't suit me; I just play by the rules out of respect. I do often see "the other extreme" complaining because it doesn't suit them. Bottom line is if your at an event, and your gear or equipment doesn't meet the minimum requirements, then that event is not for you. The event isn't wrong, and neither are the organizers; you are! And of course vice versa, you have to be fair and have mutual respect. My opinion is if the events you attend don't suit your needs, then don't attend; just don't bitch about it. And nobody gives a shit if you can't afford, don't have time, etc. play elsewhere! Find people like you and start a team, hold events, whatever.

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Old December 22nd, 2012, 21:01   #47
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run a GBBR,...
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Old December 22nd, 2012, 21:02   #48
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Like Ricochet said, if you're attending a game where you're bitching about the rules why are you there in the first place?

Part of this is just manning the fuck up. If I don't like a game I'll just make note that it's not for me and play at a different game.

Do you go to a civil war re-enactment as a modern day OMGWTFTier1DeltaSEALSASJTF2PMC? Well if you do then you have problems. That's an extreme example but the point is at the end of the day the players are happier, and the organizers are happier if you go to games that are designed for you and not some ultra realistic realcap simulation game when all you have are tactical maracas.
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Old December 22nd, 2012, 23:59   #49
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I've played with guys that run hicaps, guys that run midcaps and guys that run lowcaps. And to be honest I could care less what people run, as long as they're there to play and have fun. Some people can't afford a wack load of low caps or mid caps so they run what they bring. That's always been the motto for a lot of our games.
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Old December 23rd, 2012, 01:00   #50
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Went to my first game with a GBBR and 4 mags...dang was it rough. Team got pinned down by some dude with m4 and what appeared to be infinite ammo lol. Had to go Sam Fisher style with my last pistol mag, was hella fun sneaking behind him and killing him in the woods while he blasted away.

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Old December 23rd, 2012, 01:00   #51
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hey if that what floats peoples boat by all means .. but once I bought my AEG i bought a pack of low caps I do like reloading during gameplay
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Old December 23rd, 2012, 02:42   #52
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The elitist/snobery attitude makes me laugh because it's unfair to the ones that are'nt inclined to that but still desire the dynamic of having to change a magazine in the game.

Take this example :

Call of duty Vs ArmA

Magazine capacities are the same.

Now, what game has more realism?

We have a point system in Quebec for games involving hi-caps when it is accepted.

For example :

10 points are the total amount permitted so max 200bbs on your person in this example.

10 points = 1 hi-cap

insert everything in between here

1/2 points = 10 realcaps

System permits hicaps and is good since the hi-cap guy may very well endup with zéro bb because of constant fire so he has to learn to manage his ammunitions.

It's a personal choice and the way I see it, if you dont practice you mag changes in a game as often as you could, you dont get the side benefit of practicing under a stressful situation. This is a lot more productive compared to bedroom mag changes.

People around here have started to discover that they prefer this type of game because it also changes the dynamic of the game, waiting for mag change can get you that window of opportunity to move in. Constant fire does not do this so having it is more fun because you have to learn to listen to it and work with your guys for the propper rates of fire so that you dont end-up changing mags at the same time.

Gives you a better sense of what the real thing could be like. I'm not saying that I've done the real thing, this is based on feedback from people I know who were there. Just watching videos of that tough, you can see that no amount of practice seems enough because I've seen some really crappy reloads when guy's were getting shot at for real so any stress management opportunity you can get in a game is defenitly desirable because in a real situation, this could actually save you.

I look at it from a martial arts perspective so that may explain my desire for something closer to the real thing.

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Old December 23rd, 2012, 08:42   #53
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Well, according to ASC alost nobody uses hicaps... of course, I see tons of them on the field.

I have no issue being an anti-highcap elitist snob. The fucking things encourage piss-poor gameplay. Go to a match where 70% of players are running hicaps and you'll see what I mean.

There *used* to be a third type of airsoft game that sat somewhere between a day of pick-up skirmish games and milsim, where ammo and camo rules were enforced but it stopped short of being full blown milsim games (I called these scenario games). Other than milsim games very few hosts seem to enforce any type of ammo limit anymore.

I don't play much these days but I still avoid games with no ammo restrictions.

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Old December 23rd, 2012, 11:05   #54
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Guys It's a simple game with simple rules, what's with all the complications? different game have different rules quit bitching and moaning you show up to a full milsim game as a KTMT with those maracas expect to be frowned upon and tossed out. Every game hosted by different host have rules, can't follow those rules then GTFO it's very clear and simple.
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Old January 1st, 2013, 23:20   #55
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AEG high caps should be banned unless you have a LMG. Traveling maracas and mag ticklers.

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Old January 1st, 2013, 23:54   #56
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Honestly I don't hate high caps as much as I want to believe I do. If someone is using them and the rules say they can then more power to them. Now I might not be happy if I'm getting hosed down by someone using them but hey, nothing is perfect.

Besides someone going full auto like a lunatic probably doesn't have the most sense to begin with and they have to reload or wind their mag at some point.

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Old January 2nd, 2013, 07:12   #57
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I think, as others have stated, that it really comes down to personal choice, bottom line. I personally have no problem whatsoever with highcaps. I don't often see them at games, but I think that's more because I don't care enough about what everybody around me is using to check and make sure they're not using marraccas. I could see it being annoying if you've got a guy running highcaps glued to your hip, making you just as much of a target as him, or if you get the (rare) chance that an opposing player doesn't know about trigger control, but in my three years as an airsofter, I have yet to encounter either of these problems. It really is what you make of it. I will always much rather see people out there with hicaps, than people not out there at all. And besides, I personally run a GBBR, so I'm outgunned by pretty much everybody anyways.
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Old January 2nd, 2013, 10:58   #58
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suggest the game have a round count limit if it bothers you that much. it becomes more skill based, rather than just advancing with pure suppressing fire
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Old January 6th, 2013, 01:59   #59
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It will all come down to what the team, host, group, or airsofter in charge is trying to do. Honestly though you will see a lot more of this sort of thing, "game restrictions". I'm not talking about how many high capacity magazines are allowed, as that it up to the game or field owners/organizers. Serious milsims are starting to go to things like no high-caps whatsoever, camo restrictions, even kit restrictions. It's not even about realism, but sport dynamics. For some realism is important, for others it may be sportsmanship, and for those trying to get as far away from the toy aspect as possible.

As long as no laws are broken and sportsmanship is held to a high standard, who cares how a group plays, or with what equipment. That's of course as long as both sides respect the other. I can play at a game where high caps are allowed, because it's within the rules, as long as those who run high caps don't cry at a game where they are not allowed.

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