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High-Caps frowned upon?

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Old September 18th, 2012, 18:28   #46
Danke
 
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They need to put the winder on the feed end, not the base plate.
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Old September 18th, 2012, 18:57   #47
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They need to put the winder on the feed end, not the base plate.
but then you can't do the to the " I sprain' I ticklin'" thing...
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Old September 18th, 2012, 19:56   #48
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but then you can't do the to the " I sprain' I ticklin'" thing...
I have one with a crank. Is that kosher?
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Old September 19th, 2012, 00:34   #49
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There are also the Japanese ones with the pull cord that you give a few tugs and it spring loads all 300 rounds with no need to wind. Never used them, but I know people who do and they love them.
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Old September 19th, 2012, 01:34   #50
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Pretty sure they're taiwanese
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Old September 19th, 2012, 01:53   #51
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Must have been very cheap buckles.
I guess so! Now I can carry 3 full grown men with their combine strength lol!
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Old September 19th, 2012, 04:30   #52
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Originally Posted by -Skeletor- View Post
Some guys do/have carried 10 mags, others will carry 7-8 magazines. I typically only carried 6 in my chest rig and 1 in my C7. Sometimes I added the other 3 magazines I had in my radio bag.

Plus there are the guys who carry all their C7 ammo, plus 40mm grenades(M203), as well depending on the size of the patrol/what weapons are brought out you could be carrying extra ammo for the C6, etc





For 24 hours or less you can do without carrying extra BDUs, socks, underwear, etc A little while ago we did a company raid(dismounted, lot of walking), we were away from the FOB for about 18 hours, outside of mission essential kit, I only had a 3L camelbak bladder, 1L Nalgene, powerbars and a rain jacket. I was carrying a 117F, etc so if I could cut some weight I did it. It rained, was cold overnight(felt cold since we were wet), I survived, same with the other guys.
For 24 hours or less you can do without lot's of stuff. You don't necessarily need rain gear or a warm layer, unless it's winter. You can play wet, sweaty, and hungry if needs be. You can have wet feet, and as long as your healthy, you won't need a great deal if food.

My first 24 hour game, we got about 45 min of sleep the whole time. Ran out of water, and decided to go without for a few hours as it was to far to refill. Our food consisted of trail mix and pistachios. It rained, and there was a cold wind during the night. I had to lay still in a bush for two straight hours in the rain during a watch. My steel toe boots weighed a ton as well. It didn't even take rain to make them wet, sweat mixed with the wet grass ensured the were wet and cold right away. I had a crappy rig at the time, that cut into my shoulders, and only owned two 70 round magazines. The list goes on. Since then I've learned.

I've attended games where people have gotten severly dehydrated, overhydrated, exhaustion, hypothermic, nausea, vomiting, etc. It's a good idea to have a spare set of clothes, because it recharges your battery to become dry and comfortable halfway through. Footwear is a big one. I carry three pairs of boots to every game. Someone who is healthy and in shape "can" do a 24 with very little, but people are never in as good of shape as they think. Feeling charged, full, hydrated, and rested makes the game dynamic better. Obviously a 24 will push you, but being prepared is important.

I'd also add a ranger blanket to the list. Never sleep in the bare ground, even during summer.
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Old September 19th, 2012, 09:27   #53
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I'll be honest -the proliferation of hicaps is one of the reasons I've more or less stopped playing (I'm down to about 2 games a year now). I don't milsim, but when I started Airsoft even skirmishes had enforced ammo limits.

The last couple of years nearly every skirmish I've gone to has degraded into a long-range-everyone-has-support-weapons-so-nobody-moves shitfest.

It's absolutely no fun to play when 2/3 of the people playing are packing 1,000+ rounds and don't even need to worry about ammo expenditure.
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Old September 19th, 2012, 09:46   #54
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Originally Posted by kalnaren View Post
I'll be honest -the proliferation of hicaps is one of the reasons I've more or less stopped playing (I'm down to about 2 games a year now). I don't milsim, but when I started Airsoft even skirmishes had enforced ammo limits.

The last couple of years nearly every skirmish I've gone to has degraded into a long-range-everyone-has-support-weapons-so-nobody-moves shitfest.

It's absolutely no fun to play when 2/3 of the people playing are packing 1,000+ rounds and don't even need to worry about ammo expenditure.
I remember skirmishes that the host would call out "one mag" games (high caps weren't allowed) and you'd hear all the moaning, grumbling and complaining because half of them didn't know how to conserve ammo. Heck, there are full day milsims where we didn't even expend half a low cap load out.

You're right though. The game has turned into a bunch of campers shooting outside of their range with support weapons and wannabe support weapons. Although it is fun watching a guy unload an entire high cap at you and all the BB's drop 20 feet in front of you while your buddy flanks him and takes him out with one BB inside of 20 feet! Maddog comes to mind!
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Old September 19th, 2012, 11:49   #55
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I like Brian's idea; limit a person to one hi-cap, restricted to semi auto, and they "must" remove their magazine to wind it. Our field rule is, you get two games and then you must have your hi-cap replaced with mid, low, or real-caps.

But honestly I have to ask. If those guys are running "wannabe" support weapons, and you're having trouble with it; what on earth are you running? Anything worth being called an airsoft gun, should be able to accurately take out something like that. Unless of course your running a wannabe AR. Unless your support weapon is fully upgraded, high end, and tuned properly, an average AR should be able to eliminate those guns easily. Same goes for sniper weapons; unless you've dumped $1200 - $2000 on one, it's just a toy.
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Old September 19th, 2012, 13:19   #56
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you can store BBs in plastic bags if you want and feed them one by one as long as you call your hits.
1.Hicap are f**ing impractical and noisy maracases.
2.Trying to provide support with hicaps is ludicrous.You'll end up providing tickling instead.Only the mag will enjoy that.Your team will hate you.
3.Reloading is half the fun in airsoft.
For me playing against people with hicaps is a handicap for them, not me.
nuff said.
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Old September 19th, 2012, 13:28   #57
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Originally Posted by RaisinBran View Post
I have 10 100 rd midcaps, but they just do not want to feed in my WE AEG, they will shoot once out of ever 3-4 shots.

Hi caps are my only option :C
Try different midcaps. Some aegs just hate certain mag brands.
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Old September 19th, 2012, 14:32   #58
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Most games in Qc either have an ammo limit, number of mags limit using a point system, or both. Some organizers just ban hicaps.

Usually it goes :

12 points max

Hicap = 10 points
Midcaps = 3
Lowcaps = 1 or 2, depends
Realcap = Ĺ point

Secondary = 1 or 2, depends.

Removing mag to simulate reload is also used for hicaps
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Old September 19th, 2012, 19:39   #59
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Try different midcaps. Some aegs just hate certain mag brands.
I fixed the problem, my ROF was way too high, just installed a sector clip and feed flawlessly now.
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