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How bright is too bright?

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Old August 6th, 2012, 22:22   #1
slntdth93
 
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How bright is too bright?

So I figured I need a light at Splatters - wanted to lego my own flashlight together. Just wondering what is considered too bright for use (Quite hard to find quality sub-300 lumen p60 drop-ins :-? )

TL;DR p60 Drop-in with "safe" lumen output
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Old August 6th, 2012, 23:03   #2
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Quote:
Originally Posted by slntdth93 View Post
So I figured I need a light at Splatters - wanted to lego my own flashlight together. Just wondering what is considered too bright for use (Quite hard to find quality sub-300 lumen p60 drop-ins :-? )

TL;DR p60 Drop-in with "safe" lumen output
If someone tells you your light is too bright tell them to get out of their bat cave. Lights are meant to be bright, especially tac. lights.
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Old August 6th, 2012, 23:07   #3
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if it does not cause permanent damage to a persons eyes I think you're ok. I've seen guys run 500 lumen lights
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Old August 6th, 2012, 23:16   #4
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Originally Posted by ZackTheRipperC View Post
If someone tells you your light is too bright tell them to get out of their bat cave. Lights are meant to be bright, especially tac. lights.
yea, but if you're airsofting, you dont want to be causing permanent eye damage to the ones you are playing with.
A flesh wound that may have been caused by a gun shooting too hot will heal. Eye damage in most cases is permanent and does NOT heal. Neither imo are acceptable in Airsoft.

Last edited by -=ArchAngel=-; August 6th, 2012 at 23:21..
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Old August 6th, 2012, 23:27   #5
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Maybe you can pick up a light with variable brightness settings. Lots of mid range lights have low (moonlight) medium, and high settings.

Since you said you want to cobble something together perhaps you can check out the quark by 4sevens. I believe the quark takes CR123s but can come in a AA version as well. It also has pretty good reviews and feedback on candlepowerforums too as they supposedly helped design the lights with their input in the manufacturing process. If anything you can also use if for every day carry when not gaming as well.

I personally carry the preon 2 every time I go out and have never looked back, and it has never missed a beat.

http://www.4sevens.ca/

Last edited by jordan7831; August 6th, 2012 at 23:34..
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Old August 6th, 2012, 23:32   #6
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yeah god forbid the OP wants to be courtieous to his fellow players..

Mine's 270 and lights shit up just fine for CQB games, which is where I use it the most.
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Old August 6th, 2012, 23:36   #7
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Many major Airsoft centers have limits on flashlights, and lasers. Usually 200 lumins for flashlights. The main problem is light "focus". If it's like a floodlight, you can have more lumins. If it's a beam light, it has to be less. A beam light over 200 lumins can hurt eyes. Honestly though, you don't need more for Airsoft.
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Old August 7th, 2012, 00:17   #8
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I run 300 lumen
We used to have a 15 million candle power spotlight for night games lol
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Old August 7th, 2012, 00:59   #9
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Just use common sense and don't shine it directly in their face...
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Old August 7th, 2012, 01:10   #10
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You can have a light that's too bright.

Take your light. Go into a dark room. Flash it on against a white wall and see if you blind yourself. If you find the backscatter is annoying then it's got too much juice.

The advice about getting one that has adjustable intensity is spot on.
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Old August 7th, 2012, 01:29   #11
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Over bright not only effects the enemy. It kills yours and your team mates night vision. Flashlights are damn near useless. Just tell people where you are.

I just shoot at the light until it goes away. Let the bbs sort em out.
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Old August 7th, 2012, 01:41   #12
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Flashlights are friggen awesome. It may draw attention but to those you are pointing at, their aim will be shit. Also, if it is bright enough, it will "blind" them enough to allow your teammates to advance.
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Old August 7th, 2012, 01:48   #13
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Personally im all for imposing Luman limits on games, some of these lights are just out of control.

Remember alot of these tac lights are not meant for play, they are meant to for real world uses, the person they are pointed at normally die right afterwords from the bullets that follow.

Airsoft is not life and death so we have no reason to use lights meant for those situations that can actually cause damage to those on the other ends. Lets also not forget most players dont know how to properly use lights.

Without limits there is nothing stopping players from bringing out super bright spotlights to games. Idk about you but i dont feel like going blind for a game.
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Old August 7th, 2012, 11:06   #14
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Lights are really useful against single targets, especially at night or in dark areas since it wrecks their peripheral vision. All they see is the light, and not your squad advancing
But there's a time and a place to use the tac-light, if your enemy already knows where you are, you're not really giving away your position. And they can't see you behind the light, so there's nothing wrong with simply turning your light on and resting it on a crate while you position yourself 5 feet to the left lol
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Old August 7th, 2012, 11:47   #15
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Remember it's a game and it should be fun for everyone. There's no need to go overboard. For indoor games I'd say you don't need more than 200 lumens.
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