Quote:
Originally Posted by Auhydride
......Less flight time, and won't get effected by wind as much as bbs.
How it works?
1. Bullet's balance center is at it's front, it's back has a hollow body, so it's lighter than it's front. This causes wind to effect the bullet as if it has fins, when the wind blows from right, the bullet's tail will drift to left, and bullet will try to travel against wind, at the end, bullet will get effected by wind less than a BB.
2. Gyroscope effect, bullet will rotate because of barrel's rifling, it will be more stable, and will prevent bullet from spinning randomly.
3. Better aerodynamics, bullet will lose less speed in air.
4. Since bullet will be losing less speed, it can be lighter than the other sniper BBs, the energy will be kinetic, and bullet will travel faster than the other BBs, when the same amount of energy is applied, this reduces the flight time, your target will be hit sooner and wind will have less time to effect the flight path.
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I see some misconceptions in what you have posted above in the aspect that your proposed design actually has a much larger surface area than a standard airsoft BB. This in itself would creat greater drag and would overall increase the rate of which the BB loses velocity (ie, shortens the overall effective range). However, your design will allow the BB to maintain a straighter tajectory for that shorter range. As well as it being a 0.40 weight will aslo lend itself to good ballistics.
Less flight time?? This is an incorrect assumption. Compaired to a sphereical BB, your design (as stated above) creates more drag, therefore a standard BB would hit the target first if fired at the same fps as the BB of your design.
You are also implying that with a cross wind, the BB will "fin out" to compensate for the cross wind, and in all practical aspects, this does allow the BB to (again) maintain a true trajectory. However, this also creates additional drag along the BBs flight path, and would again result in an additional loss of velocity.
Your design will probably work very well, but would require a higher fps to have the same overall range of a standard airsoft BB for it's weight....and this is where we will come into a problem. We have standard restrictions implace for safety reasons (but yes we allow bolt action airsoft rifles a higher fps to off set the lacking rate of fire) with is usually 400 fps using 0.20 weight BBs (450 or 500 fps for BAs). We would have to use an even higher fps in order to gain the same over all effective range, and with your BB being only available in the 0.40 weight, it could be pushing it close to (if not over) the Canadain Fire Arms limit.
Now I'm not trying to knock your product, but I'm just making you aware that players are going to have to decide on either over all effective range OR increased accuracy at shorter distances.
Now this is an awesome idea that could only be done with your product;
Quote:
Originally Posted by Auhydride
Fun side, it can be only seen by the shooter's side, the bullet can be black, with some orange paint applied to it's back, so the shooter will see the bullet's orange behind, but the target won't be able to do so. Same thing can work with tracers.....
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The only real only way to improve on airsoft BBs would be to go way of the golf ball...dimples. Dimples also increase the surface area of a sphere, but reduce the drag by creating a type of increased air displacment. It's a weird concept that works...
SHA DO