+1 on everything Morb wrote. Milsim is about simulating war; not simulating a teenager playing Battlefield.
Simple rules, teams and uniform reqs. Usually war of attrition is enough to last for whole day with certain rewards for things. Last 24hr game we we're running out of water and the reward for finding the enemy's base was us being able to refill our canteens.
If I havent mentioned it enough, I personally want to see more 24+ hr games in 2008.
Last edited by Koopa; September 12th, 2007 at 11:20..