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Old July 12th, 2006, 01:04   #14
Delierious Designer of Dastardly Detonations
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Join Date: Dec 2001
Location: in the dark recesses of some metal chip filled machine shop
The point of stringent chrony at the beginning of games is to inform players and game orgs of the muzzle velocity of ASGs on the field. With stringent chronying at fields there is no excuse for "not knowing" the muzzle velocity your ASG shoots.

Speed limits are applied to cars because it's decided that all humans are created equal. It is impossible to measure the immediate reflexes of drivers and the aggregate handling quality of vehicles with given road conditions so a blanket speed limit is applied to roadways.

Conversely, it is quite possible to chrony every ASG brought onto a field and determine muzzle fps in a very definite way. Since chronying is something which is supposed to be done stringently, why not use the data to make for a more fun yet still safe game?
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