Generally a good game will have a host of objectives that will, or won't, be completed by either team, in a competitive/back and forth manner. Small objectives are okay to lock in, but larger ones can be constantly in contention. The admin staff will have a small amount of micro management to keep the game rolling, like adding time constraints to an objective, or adding an objective, but without steering HOW the players do their tasks. Too many games now have too many little things to do. If taking over the enemy FOB is a primary objective, I should be able to throw all of our forces, or just a small strike team at it, or whatever. I should be able to recon and wait until their guard is down, or wait for nightfall to take the objective. We know what we want the end to be, but path taken is on the players, or should be.
All games are noob friendly as long as you do some reading, have the proper gear and preparedness and as long as it isn't your first time out, sometimes. It's best to play Airsoft long enough to figure out what you want out of it.
ďREALITY IS LIKE A STONE. TO MANY ITíS HARD AND COLD, THEY CANíT HUG IT OR EAT IT, IT ONLY FRUSTERATES THEM AND DOESNíT DO THEM MUCH GOOD. TO OTHERS ITíS STRONG AND DEPENDABLE, YOU CAN BUILD WITH IT, BUILD UPON IT, OR WORK WITH IT, ALSO USE IT TO SMASH PEOPLE IN THE FACE.Ē