Originally Posted by scottyfox
I actually quite enjoy guarding an objective for hours on end without TIC.
But then again, I enjoy pretending I'm a soldier/IO/Contractor unlike ^^^.
I love doing things like that too, just not arbitrarily. If I'm guarding something for hours on end, or even all night, and I have, it's because it was game necessary due the situation, not because we're pretending. Give us the objectives and rules and we'll decide how to win.
Originally Posted by Gptigers
A greater technical representation. Use of accurate tactical terms (e.g. "Take out" is not a tactical term; seize, secure, isolate, destroy, block, deny, etc are tactical terms). From my perspective MILSIM is more than wearing the gear and going through extended duration operations. It's a mindset and the ability to duplicate (as best possible) the environment, language, and activities of real military operations.
The guys who want short duration events? Fine - treat it just like a direct action raid. Plan and rehearse the hell out of it (using technical terms, graphics, and methodologies). Guys who want longer duration? Fine - treat it like a company-sized extended operation to seize/hold multiple, complex objectives. Do all the pre-mission activities you do in real life. Just how reenactors pride themselves on period accuracy I believe MILSIM folks should pride themselves on technical (and tactical) accuracy both in word and deed.
This has long been the argument/debate on; exactly what counts as "milsim"? How much realism must you have for it to count? Whatever it is, the term has been tossed around more than Rob's mom.