"Boring" is fun.
The Milsim community is being revived in Manitoba over time by some motivated individuals (Long May They Reign), but it appears to be a gradual process. A lot of it seems to be giving players exposure to it through highly directed games so that they can build a new headspace for it.
Due to the population and group dynamics of Manitoba, we've found that it might be a good idea to have two games running in the same space; one that's faster and more action oriented with built in rest periods for the rabble and the uninitiated, and one that's slower that works around areas won and lost by the 'fast' game.
Still very much experimental, but shows promise.
Talk to Evan, I can't remember his name on here, maybe Wrath144?