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Old February 25th, 2016, 23:50   #5
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto
Respawning can be used creatively to simulate a larger force than is actually on the ground.

it can be a tool in balancing game dynamics

that said.. the most intense experiences are found in no respawn games.

What I have been doing for the WWII events I run is break the event down into Missions , each mission has discrete timings , and everyone has one life per Mission. the outcome of Missions impact the next Mission.

So for example , the Mission may be to establish and hold a forward observation point for 2 hours. If you get taken out in the first 5 minutes you are out till the next mission launches in 2.5 hours.
Brian McIlmoyle
TTAC3 Director
CAPS Range Officer
Toronto Downtown Age Verifier


If the tongue could cut as the sword does, the dead would be infinite
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