Yes and no. A good object objective is something interactive, or has more to it than simple acquisition. Make them big too, things easily broken, lost or put in a pocket are no good. We had a game once where one team had to carry a person out in a rescue basket and another that was an airsoft AT-4 you had to aquite, then use it take out a target. Another one I remember fondly was tge bomb from Op: Cold Front. It was big, like the size of a coffin, needing at least two or more people to carry it. You also needed to find an activation key and a power supply to make it work. Both were hidden within ammo boxes around the game area. Although we've mentioned not needing buildings, that game had a large steam plant (several stories), old barracks with hundreds of small rooms, multi-leveled, an old water treatment facility, a big 'ol airplane hanger, etc. Having them didn't hurt for immersion. Full on tasks are where it's at though, or at least a proper mix. Also never just have one or two, it is possible for one team to take advantage early and crush your objectives/tasks. Have a backup plan.
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