Well, I think there was a point in time where players and hosts just wanted say that they had done a twenty-four hour game. Just playing airsoft for twenty-four hours does nothing. Especially when you can play for six hours and accomplish the same things. Twenty-four hours are supposed to be a true test. It doesn't really matter how short or long a game is, as long as it's filled with the right objectives and the right people.
Also: RIP Wolfpack games (Keystone & Cold Front)
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