Originally Posted by Styrak
Not really contributing to the conversation but just wanted to make a comment on this. 223/5.56mm (or whatever you're using) would go through plywood and most doors like butter.
I guess it's hard to express sarcasm through text.
Thundercactus touched on a good point, you wouldn't necessarily try shooting through something just because you can. And let's not forget, your enemy can likely return fire through the same object back at you. At best, we are going to get to simulation aspects, and that's the point. Who gives a shit if you can shoot through an object. If you're that concerned about certain sim aspects, build your doors and shit out of cardboard.
Tactics are what change the course of a game. A very small portion of airsoft focuses strictly on the fire fight. A crack airsoft player can shoot a player with one or two rounds, sometimes without an engagement. Your biggest weapon should always be your brain.
On that video, if your referring to that guy behind the door, I'm seriously not seeing the issue. Most fields, games, teams use a crack shooting rule. Basically it's a sportsmanship rule that states you cannot shoot through, at close range, a hole or space, in a single solid object, that you cannot fit your fist, or head, or whatever through. This has been common in airsoft since its inception, due to the lack of accuracy, precision, and consistency of earlier airsoft guns. Now, it isn't a problem to put a BB through a very small space with relative accuracy, at up to a hundred feet or more. To deal with that guy, lay down heavy suppressive fire, and flank, attack, or retreat. There's always an option, don't get stuck on, "I have to shoot this goof, right now, even if it means pushing a bad position , or expelling all of my ammo on him". There's also team tactics, grenades, calling him names and crap, ...ya know, whatever work.
As far as role playing goes, I only enjoy limited amounts, directly based on game dynamics. Most military involved elements are to enhance tactics, and effectiveness. Due to the fact that this is a combat style game, the military would have the most effective and relative tools.