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Old October 25th, 2013, 13:31   #89
Ricochet
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Join Date: Feb 2008
Location: North Delta, BC (Greater Vancouver)
Quote:
Originally Posted by Aswayze View Post
@Brian, I would think that eliminating respawn would be a hard sell on a shorter term event. We have a 2 hour dead time back at camp which is not a big deal at all on a longer game (in fact most of us are GLAD to have the enforced break) but I'd think that would be tough to do normally.

To me, the biggest issue is not having the same guys returning to the same fight. There is a tendency to use attrition (More specifically to abuse Noobs as cannon fodder rather than work with them) to achieve goals instead of fighting right and if you can manage the structure such that the opposing sides do not have an unlimited supply of bodies to pile up then you basically achieve that goal.
This I'm mostly in agreement with. Short shot, objective games, you can do the one death scenario, but then smart teams focus on enemy elimination rather than objectives. If the other team is wiped out, they can't win, and you win by default; unless of course you'd make the winning team carry out the objectives for no reason. Also, part of the draw of airsoft is the ability to keep playing. You think no hit calling is bad now, at a longer event with no respawns, it would become a plague. Not that I wouldn't avoid it strictly for this reason. I'd still look for cheaters, and toss them out. A tough sell indeed.
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