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Old October 9th, 2013, 22:48   #33
Join Date: Aug 2011
Location: Brampton Ontario
Originally Posted by Brian McIlmoyle View Post
but you don't have to go to a "big game in the USA" to get it

you don't need hundreds of people and armoured vehicles to get the same feelings and experiences.

EASTWIND is a great example of what MILSIM can be ..

but it can also be much smaller.. and more focused.

Over the past year I have been involved in several small scale operations that included intelligence aspects, that defined mission parameters. through analysis of intelligence we defined a target and a date, and a scope of operation.. on that date and location we deployed a specially trained unit with specific ROE and objectives.. between initial warning order, intelligence gathering and mission profile development and unit selection and training these operations took an average of 3 months to complete. The actual operations were often concluded within about 1.5 hours ( some less , like 40 minutes ) the shooting part was just the culmination of the intelligence gathering, preparation and Training.

These were 1 life operations, no respawn, if you are hit you are dead for the operation. When you do things like this, you get a quality of experience that is unmatched in any other event.

One of the operations we did was surveillance and intelligence interception in an urban environment.. no shots were fired.. but it was still a very stimulating MILSIM
I agree, I think small organized events would be just as stimulating, I don't assume or suggest Milsim has to be huge with tons of people, and recognize smaller games if done properly can be just as amazing.

Originally Posted by Trev140_0 View Post
The term Milsim, to me, is tossed around like a bag of potatoes and is truly sad for those who are actually trying to put on real milsim games.

After all, how many games have been posted that said:

  • 18-24 hour game
  • rain or shine
  • 300 people
  • camping night before
  • Serious guys only, but will accept non serious if you pay in advance and try hard
  • "be prepared guys...ok...don't forget your rain coat and flashlight", and turn your roger beep off.



Really? What exactly is the difference? One storyline is the fall of a government, and another is an uprising of the xxx forces?

Again, I have huge respect for the hard core guys that do this and play games geared only to these people. But when I read AAR's of these games, and can pick off guys who have come to my field and know cant last 4 hours- its a bit of a stretch to wonder how 18-24 hours goes.

The goal needs to be clarified, and often it goes back to making the numbers vs offering the experience as described.

Numbers is often the root cause of the problem. It should not be the goal but the outcome.

I really believe if Milsim games were posted that absolutely did not allow newbs and filtered the players severely, the games would be at the next level.

It does take some balls to do this, but the end game might wind up pulling the hard core guys all to the same game.

I can assure you, in this situation, you would not have guys wondering off to the cars for 2AM beer-in battle.

And if you think this is out of line, think of all the milsim games played/posted in the past 2 years and re do them with only the guys that "should" have been at the game.

Imagine the outcome.
Question is, how would you choose who to let on, and how do new people to "milsim" who feel they're ready for such an experience get on
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