Originally Posted by Brian McIlmoyle
Indeed... the key is to not invite skirmishers to your Milsim
Far far too often quality of experience is sold out to quantity.
Everyone wants " big games" but to get big games you have to open the game up to the public and take all comers.
you can't expect the mouth breathers and Kraken toting mag ticklers to give up their "fun" and engage in actions that require more refinement than fast twitching on a trigger just because you want them to.
Lots of games that have had good potential get screwed up because the wrong people showed up and decided to play the game they always play, regardless of what you have planned.
Could not have put it better myself.
Quantity =/= quality