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Old September 29th, 2013, 23:27   #32
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto
Concepts of Forward line of Battle, and operational sectors can serve to reduce blue on blue, but you need a functioning C & C element, and people who will stay within the parameters set for them.. and good maps.. and good nav skills.

This is all the stuff that goes in to make a good player..A good command element and a good game.. it's far far more than just guns and gear and the "bad guys are over there"

A lot of players just run around looking for a fight.. and often find it .. with their own side.

The actual venue where the game happens is not by far the most important element of a solid event. the venue is just the canvas, it's up to the game designer, and commanders to put the paint on it, and refine the details.

Personally, I prefer a straight up woodland field, it's a broad canvas onto which practically anything may be put.
Brian McIlmoyle
TTAC3 Director
CAPS Range Officer
Toronto Downtown Age Verifier


If the tongue could cut as the sword does, the dead would be infinite

Last edited by Brian McIlmoyle; September 29th, 2013 at 23:30..
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