Originally Posted by ShelledPants
I disagree. That is the base of war. That is the most obvious goal of a milsim victory.
I guess its a personal opinion,
but when I pay a premium and drive for hours out of the way to play a milsim I dont take away any satisfaction dominating to the point where the other team gives up half way through.
Its like playing a video game on super easy mode. I want a challenge, so when you toss in multiple ways of winning you give the game more elements of challenge.