Having attended AoW my main concern with how the game was structured is that nothing that we did up to the final mission really mattered, at least that is how it came across in the debrief.
What I would have liked would have been to get X points per Kill Card taken and X points per frago accomplished, X points for special things such as taking enemy commander or raiding enemy base.
At the end of the game points get added, side with the most points wins. Both sides should know how many points you get for completing certain things so they know where they need to disrupt the enemy or which objectives are more important.
I think the new system you implemented with Blood& Diamonds makes sense but in my opinion could be expanded and yet simplified.
But once again I really enjoyed AoWI and I am sure AoWII will be a blast again. I hope my input helps.
Last edited by docholiday; August 23rd, 2013 at 07:40..