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Old April 3rd, 2013, 17:02   #24
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto
Time appreciation

If there is one thing that is often overlooked in "milsim" games, it's a tight control over time.

Co-ordination of operations is a key element of success. Various groups engaged in tasks on a field can only co-ordinate if they are following a common time appreciation plan.

If you polled all the players at any one game and asked then , do you have a watch? I expect most of them would say, yes, but then pull out their phone.

A phone is not a watch. One of the key peices of kit that every Milsim player needs is s a reliable , night viewable wrist watch.

The single greatest error that can be made by a commander at any level is to issue orders that are not time closed. What I man by Time closed is that there is a discrete amount of time allotted to the completion of the mission. Once the time is elapsed the mission has either been successful or failed.

Some orders can be "open" such as "hold this hill until you are relieved" but even the open order has some element of defined conclusion.

The Milsim Commander needs to become adept at issuing orders, that are clear, and time sensitive. And the commander needs to be able to plot the progress of various missions on the Mission board, and tie this to the map.

I've made many errors in issuing orders, not placing time limits on Missions result in missions that never end, you can loose control of entire elements and see them disengage from your chain of command by not limiting the duration of Missions.

As a sub unit commander, you need to be sensitive to the time demands of your commander. these demands will inform how stealthy your approach can be, how much time can be spent conducting recces of objectives, it can even define who you take and how people are kitted out for the mission. It will define the route in and out. All of these elements are derived from the time element of the Mission parameters.

As a player or individual member of the unit, you need to know how much time is allotted to the mission, as this will define you conduct. if you step off without knowing what the Mission is and how much time there is to achieve it you are working counter to that mission.

This is how you do a time appreciation.

Start with the time that the mission is to end. place this on the right side of your paper. then mark on the left side what time it is now.

List above in the middle the total time available from now to the mission end time.

next list all the elements of the mission in a list on the left side of the page.( don't forget the time you estimate it will take to do the planning you are doing now, it is a mission task as well.
assign an estimated time to conclude each element. Make sure you are generous with your time allotted. Now total that time

compare this time with the total time available. If the Mission time is less than the total time you are in good shape and may be able to fit in some forced rest for your guys or a meal.

if the total time estimated is greater than the Mission time available , then you have to reassess some elements of your mission, this is where some of the decisions regarding the elements listed above come in. maybe you need to change your route, maybe you need to take more people because you won't have the time to be stealthy so you will need scouts and security while on the move.

stepping off on a mission without doing a time appreciation is very likely to result in Mission failure, sometimes completing a task too soon is worse than completing it too late.
Brian McIlmoyle
TTAC3 Director
CAPS Range Officer
Toronto Downtown Age Verifier


If the tongue could cut as the sword does, the dead would be infinite
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