Thread: Milsimmmm!!!!
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Old July 31st, 2012, 19:54   #62
Dimitri
Can't do math
 
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Join Date: Oct 2009
Location: Toronto
Quote:
Originally Posted by HackD View Post
- switching camo to avoid detection (as this happens in real warfare);

As in real life, this should carry consequences in the realm of game-play, if caught. In real life, imprisonment and death usually follows swiftly with the capture of a turn-coat, captured Opfor in wrong uniform, or espionage.
I don't know what it is like now, but in 1970's Greece if you did that you'd get a extra month put onto your service you need to complete (Conscription over there), and possibly get promoted to a Drill Sgt at a training center instead of a unit Sgt.

Quote:
Originally Posted by Conker View Post
Requiring the player to identifty his target, and not shoot at first sight, makes it more challenging. And realistic.
Quote:
Originally Posted by CR0M View Post
In smaller scale games its easier to know whos who, but with the bigger milsim games I think its a necessary evil IMO.
Well the Americans used something like this in the Cold War ...



And the Russians (Sorry couldn't find a period picture but I believe its a period correct uniform).



There are differences, but its about the same as trying to figure out if its MARPAT or CADPAT at a distance, generic OD.

Dimitri
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