Originally Posted by Agit-Prop
I understand that you are suggesting this as a solution to a problem. The questions that naturally follow are "Wouldn't that be reinforcing divisions in the community?" and "Shouldn't we try to build bridges instead?"
How does this sound for a radical idea - try designing a game that caters to both types of players? Something where the milsim guys can go deep in the field and the skirmish guys can cycle in and out throughout the day.
How exactly would that work? The more you go either way (more mag restrictions, or say, faster reinforcements) the more you alienate people on the other end of the spectrum.
Id like to see a game like this, I just dont think it would get neccesarily more attendance then a dedicated milsim or skirmish game.