Originally Posted by CR0M
camo has to be strict, not to the smallest detail, just clearly defined colors. (tan vs green, black vests vs the rest) Sure, in a real milsim you might have to analyze your target. But that isnt fun. Its like playing basketball with everyone wearing different jerseys.
I'm on the opposite of you. Tan vs green is dumbing down way too much.
Requiring the player to identifty his target, and not shoot at first sight, makes it more challenging. And realistic. I do agree that having, say, woodland vs dpm is too hard. Although they are easy to identify from, what, 5m and less, it can't be expected to be identified easily from 15 meters the wood.
But having woodland vs flora, they are different enough that if you're careful, you'll be able to identify them. It's way different from basketball which relies heavily (although not exclusively) on speed of action to succeed.