When I made this thread, I actually wanted to address the boundaries of milsims and not "kitting appropriately". Many of these boundaries are huge controversies on the AAR's.
Some examples would be:
- the destroying of unattended defensive assets to disable them;
- switching camo to avoid detection (as this happens in real warfare);
- counter-intelligence tactics: switching factions and double agents;
- a team signed up as PMC's switching factions that give the most benefit (or cash in real warfare);
These are just some of the many examples that continue to cause butt hurts in AAR's because they have not been formally addressed by game hosts. I think the definition of what a "milsim" is widely understood, but it is the extreme boundaries of a milsim that needs to be clarified.
Age Verifier - Unionville and Markham.