Sort of. Good communication will let you know the location of enemy units, and we will "bright" any possible targets to make sure. You don't want to light up some guy who's just walking by, an admin, a pyrotechnics guy, a medic, or an unsuspecting team mate. You must be responsible for who and what you shoot. Although I'm a firm believer in dead lights, reflective vests, and things like that. Not to mention we usually have a few guys with night vision, and every squad member has a radio.
I know people say that camo shouldn't matter if it's "real milsim", but it does. In reality one side would generally be in platoons where each soldier would wear the same or very similar kits. Or a small elite unit. So target identification is important.
Honestly I couldn't imagine a game like Mason Relic without strict camo rules. It would turn into the shootout at OK corral. On general game/practice days, there are many wearing the same camo, but we know what they look like.
ďREALITY IS LIKE A STONE. TO MANY ITíS HARD AND COLD, THEY CANíT HUG IT OR EAT IT, IT ONLY FRUSTERATES THEM AND DOESNíT DO THEM MUCH GOOD. TO OTHERS ITíS STRONG AND DEPENDABLE, YOU CAN BUILD WITH IT, BUILD UPON IT, OR WORK WITH IT, ALSO USE IT TO SMASH PEOPLE IN THE FACE.Ē