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Old May 25th, 2012, 00:16   #2
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Join Date: Oct 2007
Location: Coquitlam
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As you may or may not have known, there are a variety of airsoft magazines available. High-caps, mid-caps, low-caps, and real-caps are the most popular types of airsoft mags. Which ones you use will depend on you and also what you are playing. This Article will show you the differences between airsoft magazines and which ones you should consider using.

The primary way to tell the difference between airsoft magazines is to find out how many rounds they carry. Real-cap mags carry the same amount of rounds as the there real-steel counterpart, so a real-cap M4 airsoft magazine would carry 30 rounds. Low-caps carry more BBs than a real-cap, but there capacity is still very low. The type of magazine (excluding drum and box magazines) that carries the most of amount of rounds is the high-cap. There use to be only real-cap, low-cap and high-cap airsoft mags, but high-caps and low-caps had a big gap between them in the amount of BBs they held. Then manufacturers developed mid-caps which had less BBs than the high-caps but more BBs than the low-caps; ever since then, mid-caps have become a big hit.

Now comes the big question, what type of airsoft magazine should I use? Which airsoft magazine you use depends on you and on the type of airsoft game you're playing. The two main types of airsoft games are MilSim and CQB (Close Quarters Battle). Because of the realism MilSim players want, MilSim (Military Simulation) is most often played in the woods. CQB is, as the name suggests, played in close quarters such as a building with a lot of rooms. Since the main reason people play MilSim is for the realism it provides, the magazines MilSim players more often use are real, low, and mid-caps because they are closer to the amount of rounds the military would use. There are a few advantages that real-caps, mid-caps, and low-caps have. High-caps rattle when you run, but mid, low, and real-caps don't. Because players need to be very stealthy in MilSim, not having your magazine rattling all the time is a big plus. A large argument that MilSim players use is that if you use low-caps you will be forced to conserve your BBs and this will inturn save you money and it will also add to the realism. CQB players have there guns on full-auto and need as many rounds as possible, so they often use high-caps. You will not have to reload as often in CQC if you use high-caps because they have such a high capacity. Even though high-caps often destroy the realism in airsoft, they can be very effective on the battle field. is your friend...learn to use it...
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