Not Terribly necessary to splice camo patterns that are "one or the other". Multicam started as green, but by second generation had more tan added. All games I've attended consider them to be tan, but I can easily see how they could be viewed as green. That isn't what's important here. What is important, is that game rules are bring enforced. I like the tan/green system, as it helps to designate teams. However, one more step should be taken, and there should be "approved" camo patterns for both sides. Many games are going one step further, and only allowing two base types. For example; Multicam versus Woodland. That means that D.P.M., or Multi-terrain would also be considered "acceptable".
If you don't want your game to be that strict then post complete lists of acceptable camo for each side. And of course try to stick to modern or common patterns only. This leaves the "one offs" out. If you don't want to wear an approved camo pattern, your welcome not to attend. I've always followed the rules of any game I've ever attended. So does 90% of players/teams out there. Why do game hosts let the stragglers run the show?
I guess the real ticket is to enforce these rules hardcore. Don't be afraid to send people home. No matter how far they drove, or how much it cost them. Make examples of them. You've posted "your" rules, it's "your" milsim. There is "no" reason that you can't expect all attendees to follow the rules.
Plus one to this post. I like that game hosts are starting to go this direction with these things. This is where we get called "elitist assholes", lol. But let's face it. Would an organized hockey team let you show up with the wrong jersey, and a plastic hockey stick?
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