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Old March 14th, 2012, 08:34   #24
MaciekA's Avatar
Join Date: Jun 2011
Location: Portland, Oregon, USA
If your medic rule "state machine" has a lot of complexity and transitions between states, try your best to A) convert it to a linear progression and B) allow for a simple physical object to allow the player to mindlessly track state without having to memorize which state he is in.

Allow for a quick 15-20 minute skirmish to get everyone to play-test the system and get trained on it before starting the longer game.

For example, at a recent game everybody was given a lanyard clip with a short piece of rope attached to it. The rope had 6 lightly-tied knots on it to track the state of your health in the game. Get hit by a BB? Wait for a medic, medic unties a knot. No medics available? Go back to base, untie a knot, get back in the game.

It was really easy to remember and everybody had it down after a minute or two. You could imagine variations on this theme to track more complex states of woundedness by simply marking the rope with some paint along the knots.
"Mah check"

Now you know

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