ADVANCED MILSIM/SCENARIO MEDIC CONCEPT/PROTOCOLS
- System based off “injury cards”, whereby a medic arriving to downed player (or the player depending on what will work) will randomly draw one of several small cards from a pack (pack has about 4-6 cards for simplicity).
- Each card will dictate the injury type, severity and required treatments.
- Severity is minor, urgent or critical.
- Each severity dictates the amount (roughly) of time the medic must spend with the player/patient before they are declared “healed”.
- Times are: Minor: 30 seconds, Urgent: 60 seconds, Critical: 2-3 min.
- 2 lethal injuries are present in the cards to simulate lethal trauma.
- This severity system forces the medic to clear the area and use assistance to secure the area before treating the patient.
- Treatments may include:
o Bandages, which are either normal band-aids (simple and cheap), or kling wrap or triangular bandages, anything will really work). Each medic has a finite number of bandages (say 4-8) and once they use them up, they are either out or must resupply, depending on game).
o Simulated epinephrine syringe (no needle, just a plain syringe labeled E, epi or anything similar)
o Simulated morphine (just a plain syringe labeled M, morphine, or something similar).
o NOTE: ALL MEDS ARE SIMULATED, AND JUST CONSIST OF AN EMPTY SYRINGE W/ NO NEEDLE.
o Meds are also limited, to say 4-5 syringes each, after they are used; the medic either is out or must resupply depending on the game.
- Treatment card will dictate the injury type and area, severity (how long the medic must stay with the patient/player), and the required treatment.
- Equipment carried in “medic bag” or similar pouch.
- This system would be used for milsim/scenario games.