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Old January 2nd, 2012, 13:33   #15
Heerven's Avatar
Join Date: Nov 2009
Location: Montréal
Originally Posted by Brian McIlmoyle View Post
Really... most people at outdoor airsoft games close to the maximum effective range of their guns.. and then plink at each other...

With effective fire and movement and proper use of suppressing fire. you can close to close range and be certain of your shots.

But this requires co-ordination and acceptance of command.

Airsoft guns are poor tools to simulate engagements in a field setting.. even if you doubled the range of all guns all you do is push the same problem downrange by another 100 feet. so instead of people sidestepping your shoots at 100 feet they would do it at 200 feet.. what did you achieve?
nothing useful.

The guns present certain limitations.. these limitations can be overcome by skill. If you choose to take the time to develop it.
Now I see your point and I almost totaly agree with everything. Actually this is what I practice with my team. but at some point it could be more interesting (tactically) for game to have a better range and a better speed BB (shooting people running).
Also the very close range we use in games change some aspect to tactic accordingly to reality. Sound are easy to spot, and visual contact are easier to make instead of the range they use in reality.
In my idea first, I just want to remove the hop up and compensate by another system more simple and more realistic. if we can gain other performance without increase the velocity... why not.
We will find a way.

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