Originally Posted by NoGear
Its set in stone now 0-0
but carrying a *emergancy highcap* when all else fails is alright.
don't forget that its easyer to *Test* things with a highcap then loading a mag every time.
don't get me wrong im PRO low-mid cap but highcaps have there +'s 2
lol. I don't agree with carrying them around as emergency either. but that's just my opinion.
they are great for testing. period.
Originally Posted by BoGrain
I personally don't like high caps; but when all else fails better to have an high cap than ending the game early because your low-cap/mid-cap happen to not feed properly.
(I have 3 low cap and 1 high cap for my loaner AK)
Considering the typical bunker noob user, just wait for them to wind their high cap and charge them
. Winding an high cap in the middle of a firefight, ended up teaching me the value of low cap and mid cap at my first milsim
(I learned the hard way).
sort your gear out before you hit a game thus not having mags misfeed. move to secondary weapon or a rubber knife. switch roles and be someones spotter...lots of things you can do instead of ending your game early due to a mag failure.
if a noob uses a hicap as mentioned, remove mag when dry, wind, reinsert, then it's a non issue. as long as the gun is never fired while winding! exhaust a full wind, then wind it up again.