A few years ago I had developed an online system for game management. Each person with an account on the system had a rating. If they flaked, their rating went down. The game hosts could set the tolerance level for their game. For example, say players are rated 1 through 10, 10 being perfect awesomeness... a game producer could for arguments sake disallow anyone trying to register with a 6 or lower for example. Players ratings would go back up as they attended games with lower tolerances, with no flaking. It was a nice, closed system but required a little more management by the game producers to ensure flakers were identified in the system accurately. Problem was, it costs $$$ to develop a system like this, and my team is completely booked.
If anyone with solid PHP and Database skills would like to work with me on the concept, I would be more than happy to move this concept forward, with input from the game producers in the area.
Just my .2
1st Ranger Platoon of Canada
Rangers Lead the Way. Most of the time.